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Safer Internet Day

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Safer Internet Day 2022

Safer Internet Day 2022 was celebrated in the UK on Tuesday 8th February, focussing on the theme of 'Exploring respect and relationships in online gaming'.

 

Activities took place within school to inspire a conversation to help promote the safe, responsible and positive use of digital technology for children and young people, especially while playing games. We held conversations with our children about using technology responsibly, respectfully, critically, and creatively.

 

Whole School Activity

With COVID restrictions still in place, our Year 5 and 6 Digital Leaders recorded an assembly using the LOOM app which introduced the theme for Safer Internet Day 2022 and looked specifically at examples from online gaming settings. This was played out by teachers in class, and discussions were held. The assembly ended with this important message:

 

 You might not be able to control  other people’s behaviour but  you can control your own and make respectful choices! 

 

KS2 lessons

The children were introduced to an alien from the planet GNIMAG who was trying to learn about using the internet safely, especially whilst using online games.

Firstly, children were invited to share their thoughts about their favourite online games. Next, they were shown a series of screen grabs from chatrooms within online games and asked to comment on what they saw.

 

An example of the screenshots discussed

After this discussion, to show their understanding, the children were asked to give their advice on all the screenshots considered.

Finally , each class was presented with a commemorative certificate to show they have taken part in Safer Internet day activities.

KS1 lessons

In KS1, children were asked to think about if something online made them feel sad, uncomfortable, worried or frightened, which trusted adult would they speak to. 

 

To help them understand, children listened to the online story of Digiduck and the Magic Castle. The aim of this story is to help start conversations between children and adults about many aspects of online gaming, such as:

  • the types of games that young children enjoy playing online and why
  • how to tell if real money can be spent
  • the social elements of gaming with others (e.g., keeping personal information safe)
  • what to do if someone is pressuring you to do something that you are unsure about

 

After their discussions, the children drew pictures of the trusted adults they could go to for help.

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